For centuries the Dutch have been building dikes and windmills to reclaim land from the sea. Now Catan is expanding and asks for the help of Dutch engineers to enlarge their small island.
Build the board using 3 of every resource tile and placing them randomly in the appropriate white hexes as shown in the figure below.
From the Seafarers expansion, take all land tiles, then discard desert tiles until you have 9 land tiles left. Place those tiles like the gray spaces in Figure 1, but upside down. These are shallow water spaces, that can be claimed. Around this all, put a circle with an alternating pattern of water tiles and harbors. From the base game, take the numbers 5, 2, 6, 3, 8, 10, 6, 12, 9, 4, 8, 10, 9, 4, 5 and place them randomly on the revealed tiles. Use the Seafarers tiles for the reclaimed tiles (explained later).
All players receive three windmills of the appropriate color.
Scenario Rules Edit
This scenario follows all the standard rules and Seafarers rules with the following additions:
- Players may build ships around unrevealed (upside down) tiles in order to build a windmill.
- During the build phase, a player may build a windmill at the cost of 1 clay and 1 lumber on any unrevealed tile that is completely surrounded by roads and ships. Once one turn has passed and after resolving the dice roll, turn the tile over and (assuming it is not a desert tile) place a number chit on it. Any ships that were used to surround the tile must be placed on their sides and now act as roads (ships that still touch sea tiles or unrevealed tiles should remain ships).
- The windmill remains on the tile since continuous pumping is required to keep the land dry. For that reason, players can only claim a limited number of land tiles from the sea (maximum of three per player).
The first player to earn 10 Victory Points wins the game.